dippaa ja elämää

heinäkuu 10, 2007

Miten tullaan ohjelmistosuunnittelun mestariksi

Aihe: koodaus — mauso @ 12:56 ip

Douglas C. Schmidt on kirjottanu lyhyen johdannon suunnittelumallien (design pattern) maailmaan. Siinä on hyvä analogia, suoraan lainaten:

Becoming a Chess Master:

  • First learn the rules
    • e.g., names of pieces, legal movements, chess board geometry and orientation, etc.
  • Then learn the principles
    • e.g., relative value of certain pieces, strategic value of center squares, power of a threat, etc.
  • However, to become a master of chess, one must study the games of other masters
    • These games contain patterns that must be understood, memorized, and applied repeatedly
  • There are hundreds of these patterns

Becoming a Software Design Master

  • First learn the rules
    • e.g., the algorithms, data structures and languages of software
  • Then learn the principles
    • e.g., structured programming, modular programming, object oriented programming, generic programming, etc.
  • However, to become a master of software design, one must study the designs of other masters
    • These designs contain patterns that must be understood, memorized, and applied repeatedly
  • There are hundreds of these patterns

Douglas C. Schmidt: Introduction to Design Patterns

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